Worried about your credits? worry no more !
This is a Mass Effect mod [Trainer] which allows you to use cheats such as God-Mode, FlyingCam, and many other options just like Mass Effect 2.
You can now unlock the robotic dog using Gibbed's Mass Effect 3 save editor, scroll down for the instructions
You have to download Gibbed's Mass Effect 3
Coalesced Editor, you can download it from HERE !
First, open Gibbed's Mass Effect 3 Coalesced Editor.
Click "open" and then select your
"Coalesced" file which is normally located in C:\Program Files\Mass Effect 3\BIOGame\CookedPCConsole.
Then, from the left menu, choose "bioinput.ini" , then "sfxgame" after that "sfxgamemodedefault" .
After the latest update [V1.05], the codes must be placed in "sfxgamemodedefault" instead of "sfxgamemodebase".
If that didn't work, place the codes in both "sfxgamemodedefault" and "sfxgamemodebase"
Later, add the following codes in "bindings" section
( Name="F1", Command="ENABLEPOWERCOOLDOWN 0" )
( Name="F4", Command="initcredits 999999" )
( Name="F2", Command="InitAmmo 9999" )
( Name="F3", Command="God" )
( Name="NumPadOne", Command="setparagon 0" )
( Name="NumPadTwo", Command="setparagon 2000" )
( Name="NumPadThree", Command="setrenegade 0" )
( Name="NumPadFour", Command="setrenegade 2000" )
( Name="NumPadFive", Command="GiveXP 1000" )
( Name="NumPadSix", Command="ToggleFlyCam" )
( Name="NumPadSeven", Command="SloMo 0.5" )
( Name="NumPadEight", Command="SloMo 1" )
( Name="NumPadNine", Command="SloMo 2" )
( Name="NumPadZero", Command="ENABLEPOWERCOOLDOWN 1" )
The text highlighted in red, can be changed as you desire .
Special thanks to Gibbed for his exotic Coalesced editor .
Mass Effect 3 does not support heavy weapons slot to equip them, so this method is used to replace one of your equipped weapons, knowing that changing the current with one of your inventory weapons will drop the heavy weapon, yet you will be able to pick it up again.
To activate it, choose "bioinput.ini" , then "sfxgame" after that "sfxgamemodedefault" and in the "Bindings" section, insert :
( Name="F12", Command="giveitem self Cain" )
Now, you have to set the default ammo, to do so, navigate to "bioweapon.ini" choose "sfxgamecontent" then "sfxweapon" after that "heavy" and finally "cain"
In the "ammopershot" , change the default number -which is 100- to 0
" The Reaper Blackstar is first found during Priority: Palaven and can also be found during the final battle of Tuchanka: Bomb. "
( Name="F12", Command="giveitem self Blackstar" )
Please note that once its ammunition depleted, the weapon is thrown away.
( Name="F12", Command="giveitem self minigun" )
It works very fine and has got 200 ammo, so nothing should be done.
( Name="F12", Command="giveitem self Flamethrower_Player" )
( Name="F12", Command="giveitem self titanmissilelauncher" )
You have to change the damage value, to do so, go to "bioweapon.ini" , then "sfxgamecontent" , next "sfxweapon" after that , choose your weapon -Minigun in my case - , navigate to "damage"
, change the X, Y values to something high, 999999 for example.
( Name="F10", Command="Initgrenades 9999" )
( Name="F10", Command="InitFuel 9999" )
( Name="F10", Command="InitMedigel 9999" )
( Name="F10", Command="givetalentpoints 1" )
( Name="F7", Command="Ghost" )
( Name="F8", Command="walk" )
This command is going to unlock all weapons in the game and put them in your inventory... I recommend that you use it when you are on the Normandy, otherwise, it is going to replace your current weapons -temporarily- .
( Name="F11", Command="giveitem self Avenger | giveitem self Revenant | giveitem self Collector | giveitem self AssaultRifle_Geth | giveitem self Vindicator | giveitem self Mattock | giveitem self Cobra | giveitem self Falcon | giveitem self Saber | giveitem self Argus | giveitem self Valkyrie | giveitem self Reckoning | giveitem self SMG_Shuriken | giveitem self Tempest | giveitem self Locust | giveitem self Hornet | giveitem self Hurricane | giveitem self Pistol_Predator | giveitem self Carnifex | giveitem self Phalanx | giveitem self Talon | giveitem self Thor | giveitem self Scorpion | giveitem self Ivory | giveitem self Eagle | giveitem self Shotgun_Katana | giveitem self Scimitar | giveitem self Claymore | giveitem self Eviscerator | giveitem self Shotgun_Geth | giveitem self Graal | giveitem self Disciple | giveitem self Striker | giveitem self Crusader | giveitem self Raider | giveitem self SniperRifle_Mantis | giveitem self Viper | giveitem self Widow | giveitem self Incisor | giveitem self Raptor | giveitem self Javelin | giveitem self BlackWidow | giveitem self Indra | giveitem self Valiant")
How to unlock it:
- Open Gibbed's Mass Effect 3 Save Editor latest version [Click HERE to download from the official website]
- Navigate to the plot tab.
- Enter the following code in the "Bool" tab: 21187, and then press the"Get" button.
You will notice that it is set to False, so set it back to True by pressing the "Set" button.
- Click on the "Save" button.
You will receive a new message at your private terminal regarding Sophie, the new dog.
It might require additional files from the Collector's Edition